Taking place in MIT's International Design Centre, participants can bring their hacks to life in the in-house machine shop, equipped with:
Modela PCB mill
4 channel scope
2 channel scope
Each participant will be reimbursed for up to $50 in materials and supplies to develop their product*.
In addition, materials already provided in lab include:
*Receipts MUST be kept and submitted to Jessica Artiles for processing during the design-a-thon.
Tax will NOT be reimbursed. Purchases should be made using MIT's Tax Exempt forms:
In many cases the federal form is sufficient, but some stores may require the state form as well. Note that you need the cover letter that goes with the state form because it explains that the exemption status is still valid, even though it is past the expiration date on the state ST2 form.
One Laptop Per Child
With this ultra-low-cost, powerful, rugged, low power, ecological laptop has made its way into the hands of two million previously marginalized children in rural communities around the world. Having their own laptop empowers them to take control of their education, develop their passions, and improve their communities everywhere.
CSI: Community Science Initiative
After school program where kids go outdoors to play augmented reality game, develop their own narrative for a new game with mapped data to their storyline, and create a community service project around new-found data.
TEAL in 8.01/8.02
Technology Enabled Active Learning (TEAL) uses the 360 degree view of any one student on their final project. Teamwork and team-based learning are encouraged as the students teach themselves after each small module of learning rather than one long narrative.
J-PAL Cost Effectiveness
Study that quantifies the most effective way of engaging impoverished students between community monitoring and incentives. Translates foreign aid investments into productivity.
JPAL_Student Participation Metrics
Study that translates foreign aid investment mechanism into student participation increases. Units of additional years per $100 spent.
SUTD_Engineering Curriculum Map
Mapping out the framework of interdisciplinary classes at the new Singapore University of Technology and Design. Students are able to see pivotal concepts that reappear throughout the curriculum.
826Boston_Writing to Publish
Links education with tangible product output. Tutors students 6-18 yrs old to improve their writing skills and assists them with publishing books and selling it at their bookstore.
Architecture Boosts Scores
In Finland, an architectural redesign of the school improved student test scores across the board. Key design included: 1.Common spaces for mingling 2.Outdoor spaces for recesses 3. Windows maximizing natural light 4. Nooks for small-group learning
Smaller class sizes to teach the fundamental GIRs breed discussion, increased student attention, and increased community interdependence.
MIT Experimental Study Group
Small classes foster more interaction with faculty, flexibility of learning pace, and choice of concentration topic as final project. Flexibility in curriculum lets students spend more time on the topics they prefer, so students are more productive in their studies since they are already attracted to the material.
D-Lab Educaiton_Int'l Youth Outreach
Program focuses on bringing quality, context-appropriate education to developing countries. Proven strategies verify that hands-on projects are the best links to communicate across languages.
Match creates an exclusive circle of teachers, mentors, and faculty to teach one-on-one from students in the state of expertiese. Unique model rests on internal strucutres such as training of assessment personnel by March, speaking with school districts for opportunities, and adapting lesson plnas to reserach paper
InvenTeams calls for MIT students to head and work with a high school science team that is using technology to solve their identified problems. Students learn by doing by using their budget to build
Transforming the canvas on which we program and code onto any surface we can connect. Simple technologies make product attractive to audience as an inadvertent educational tool.
Women's Technology Program
Four-week summer academic and residential exploration into engineering and computer science through a hands-on approach. Projects prepared in advance bring the material to real life into tangible examples.
Organic Chemistry Visualization Set
Physical aid brings to life the spatial combinations of organic chemistry. Simple design for usability invites student to engage and play with compound configuration, thus gaining experience in the possible structures.
Clicker_Student Response Systems
The clicker fills the communication gap in classrooms. It enables real-time student response to the material being covered so that students are engaged and responsive throughout classroom time.
Multi-color Ballpoint Pen
Simple solution to demand for ease of switching in between color pens. Makes writing and taking notes in different colors more dynamic and accessible at the flick of a color lever.
Engineering toys for girls. Goldie is a female inventor that girls can play with as they become excited to design and assemble things together. GoldieBlox makes science and engineering education a fun game for children 6+.
eno flex_SmartBoard with tablet app
eno flex smartboard transforms whiteboard to digital computer interface. Tablet app is used in conjuction so that board view can be changed from the tablet without having to be at the board. Increases mobility and access points to board.
An open space with machine shop accessibility. Communal layout and participation encourages new ideas and collaborations in groups that would otherwise have no idea to meet.
Pen that doubles as an audio recorder and a place holder for places where notes were taken. increases accuracy of note-taking so that student can focus more on content than on transcribing.
Node Modern Chair
New classroom chair design to facilitate co-learning, discussion, and group learning. Wheels increase mobility for re-structuring while square desk top fits with others' to create bigger team workspace.
Teaches spelling and structures while providing fun and inviting multiple person involvement. Colorful palette attracts student to the fun whilst serving as an educational tool.
Engages gamers in co-learning vocabulary whilst having fun in a competitive setting.
Design layout promotes real-time action note-taking that goes beyond the regurgitation of information.
WikkiStix are a fun, flexible way to explore creativity and enhance the learning process. They can be used to complement lessons and have students augment their audio-visual learning with a tactile representation of the information.
A software language that makes it easy to create art, stories, simulations and games. Attracts the attention of students and beginners to make programming less intimidating.
Creating games to teach students in subject matters of AP/introductory college level math, science, engineering, social science, and humanities education. Next generation of gaming supporting education.
Resemblance of a handout for students to do practice problems. Offers interactive help for while doing the problem.
Khan Academy_Knowledge Map
A visualization of the connections between all the different topics available on online videos. Gives the viewer a spatial understanding of what they have learned and how it connects to their next topics. Activates links to browsing topics.
iLab is devoted to making online laboratories— real laboratories accessed through the Internet where students use real instruments via remote online connections. Unlike conventional laboratories, iLabs can be shared across a university or across the world.
iStudiezPro_Homework Tracking app
Digital school planner integrates assignment deadlines, calendar schedule, and resource listings. Increased organization provides more time for students to focus on absorbing content rather than distributing planning efforts.
Software to teach genetics concepts from high school students to advanced biology undergraduate students. Instructors can customize the exercises presented to the student.
Random question generator on various topics. Entertains bored kids and reaches a broad, albeit shallow, spectrum of knowledge on all these topics. Attractive to students multi-tasking capabilities.
Dynamic Java applets to learn math concepts. Offers ideas for using mathlet in homework, group work, or lecture demonstration.
An online community to discuss questions and answers on each instructional topic. Students and teachers chime in to respond.
Virtual Dissection Tool
Takes user through the process of dissecting an animal with surgical instruments. Spatial precision and placement is still lacking since interface used is still a computer mouse.
Software with guides and self-paced tutorials for a specialized leaning experience. Material used to ensure background support as students prepare for next class. By separating time from the classroom, thee is more time for live demos in class.
InBloom- an API-enabled data store and a set of tools for data interoperable environment sin K-12
LearnSprout– Provides access to a school’s SIS for student and teacher data.
Clever – Provides access to a school’s SIS for student and teacher data.
Education.com’s SchoolFinder – Provides performance, demographics, and parent reviews of public and private schools in the US.
OCW Search – Provides access to the free OpenCourseWare university courses.
Scopus – Provides access to peer-reviewed documents, including author, affiliations, and citations.
arXiv – Provides access to physics, mathematics and computer science documents and research.
Curriculum U – Provides K-12 content standards from searches from learning content and school levels.
Haiku Learning Management – A learning management system; provides access to their data.
Moodle – A learning management system; Provides access to their data.
OpenDOAR – Provides lists of academic research repositories around the world.
Forvo – Provides access to read or listen to word pronunciations.
Wolfram|Alpha – Provides access to the computational knowledge of Wolfram|Alpha’s products.
Pearson – Provides access to view most of the content published by Pearson
Khan Academy - not-for-profit with the goal of changing education for the better by providing a free world-class education to anyone anywhere.
Inkling - brings the world’s best interactive learning content to iPad.
Kno - education software company on a mission to shake up higher education by making learning engaging, efficient, and social for students.
CK-12 - uses an open-content, web-based collaborative model, “FlexBook,” to share high quality educational content in an adaptive Platform
Chegg - netflix for textbooks
Udemy - enables anyone to take and build courses online. Goal is to disrupt and democratize education by learning from the world’s experts.
eduFire - platform to allow live learning to take place over the Internet anytime from anywhere.
AcademicEarth - extending high-quality online learning opportunities to people around the globe.